

I wouldnt listen to the community as much and try to play and understand myself, the community tends to exaggrate a little bit in my opinion. however due to the resource penalty losing a single vehicle can hurt you really bad while it wont hurt the allies as much. has good cheap at infantry and has units that absolutely wreck infantry. another problem is that they can be strong with manpower alone while no other faction can do that. but a good player can still win with the us aganist them no doubt about that. the problem is that they have better infantry, at and tanks than the us. they get heavy tanks and heavy tank destroyers while the us forces get nothing at all. still though you can blob and win with okw and take heavy losses and still make a comeback. also they have units that seemed to be broken but i think its better now. they have a base building that can defend itself, one that heals infantry, and one that repairs vehicles that you can actually put on any territory in the map. Okw: probably the easiest to play because it has powerful elite units that scale really well in late game. need to play it really smart in order to win Us forces: i think this is the hardest to play, you have to absolutely blob infantry, they dont have powerhouse units and have high teching costs for some reason. can get tanks out earlier, has cheap and decent tank destroyers.

Soviet: more attack and spamming based, mostly cheap units, weapon crews that have more men but still has powerful units that are in the commanders, not as versatile as the wehrmacht but still really good. good and balanced faction in my opinion, very versatile, suitable for various tactics.

Wehrmacht: can do anything with commanders, attack/defend etc, has powerful units that are hard to counter even without picking a commander.
